Showing posts with label Archetypes. Show all posts
Showing posts with label Archetypes. Show all posts

Monday, June 10, 2013

Music at 3AM...

My parents took with them, on weekend camping trips in some old trailer, a black and white television, battery operated, that had a nine inch screen.  It had an antenna (which I broke off, as usual), and they used it for watching whatever football game was on.  It also had a radio, which was why, after we moved to Georgia, they put it in my room so I could have the radio on at night. I listened almost exclusively to Fox 97.1, the "oldies" station, which like so many of the good radio

stations, have now disappeared with the invention of mp3 files.  People just don't like the idea of randomness anymore.  And while that gives them control, it prevents them from finding something they like accidentally. On a sidebar, that also is much like shopping Amazon instead of going to an actual bookstore.  You never get to glimpse an interesting cover or book out of the corner of your eye, to suck you in, open you up to entire new worlds and authors.  It's the similar thing for radio stations, as you might never here the amazing singers out there because, with control, you might listen to the same 4 artists over and over again.  I must admit, I'm quite guilty of that now, and I miss being at Borders and discovering new (or old) artists and their music.

But I digress.  So I would have Fox 97 on all night, and I remember songs filtering into my dreams, and I would be, in dreamland, singing a song, and then I woke up and heard the same song on the radio.  There are songs that I associate with 3 in the morning, songs I never heard except in the middle of the night.  This is normal, for a song to transport you back to a place and time that you heard it first. I've talked about Heart's song "These Dreams," reminding me of sitting in a doctor's waiting room, with all the colors and sights and sounds of that room.

There are colors in music.  I can see them, in my mind's eye.  Sure, the artist says the word "red," and the song becomes red, but also if they say "rose," with all the archetypes and meaning that the color red (love, life, blood) and the rose (love, death, aging, beauty, pain) brings with it.  The music itself does the same thing.  Listen to the William Tell Overture, the first part, before the Lone Ranger theme, and you'll vision greens and yellow and peacefulness and spring.  Or Mahler's 9th Symphony, and there's themes of sadness, blues and grays, blacks and minor chords.  The same thing goes for the songs I heard at 3AM through my little TV/Radio in my room.  Later, I brought in a boom box, and put in a cassette so I could record the songs I liked off the radio.  I had a ruler pressed on the pause button (the record button was already pressed), and so if I heard a song I liked, I used the ruler from my bed to hit the pause button, and it would record the song.  Now, with Spotify and other mp3 platforms, none of that is necessary.  Think on it, no more cassettes filled with different songs, most of them with the first couple seconds of the songs chopped off, but that was okay, because it brought back those memories of hearing the songs.

To the music, then, only a few.... For some reason, all the songs with "Georgia" in the title are night songs.  Ray Charles' version of our state song is a night song because PBS used to play it before they went off the air, at midnight.  Course, now they don't do that anymore.  No station plays the national anthem, because they never go off the air.  Also, "Midnight Train to Georgia," and "Rainy Night in Georgia" also qualify.  The latter especially if it's raining (which it does with increasing frequency nowadays.

 

Most of the songs I hear as 3AM songs are melancholy, usually in minor chords, like "Brandy" by the band Looking Glass.  A song of the sea, of a love far away.  Also, "Does Anyone Really Know What Time It Is?" by Chicago.  The sounds are similar.  For some reason, Petula Clark's "Downtown" also falls into this category, of a place where everything's going to be okay, where "people understand you," the soothing words when life just doesn't seem to be going well, and night time, you are by yourself, alone, and the words are needed.

 

Music is more vibrant, more poignant, in the middle of the night, when there's no other stimuli to get in the way.  It becomes a companion, a stream of notes and colors and images and emotions that wrap around you and keep you safe.  Just you and the radio, at 3AM.

 

Thursday, May 5, 2011

Where the Wild Pixels Are.

It constantly amazes me how people identify with the Maurice Sendak book  
Where the Wild Things Are. I always keep copies behind the register for the times we are holding book drives for charitable organizations. Time and again people will come up, point at the book, say, "I remember that book!" and immediately add it to their order for donation. All this for a book in which nothing happens! The kid misbehaves, is sent to his room, in which, ostensibly as a dream, it turns into a forest, with a boat, with an island, with Wild Things on it. He plays, jumps, hangs from vines (on pages with no words) and then gets unhappy for whatever reason, and goes home.  With his supper still hot.  And yet so many people love this book. It's odd, because I don't remember ever reading the book as a child, and when I read the book, it really didn't stick with me as something major, like, say, Harold and the Purple Crayon, which is an amazing book and speaks volumes about the children's imagination. And yet something has connected in the psyche of the people reading it, for it won the Caldecott Medal for picture books. It must be something special.


So I go see the movie in the theatre, walk into the cinema room, and I'm the only one there. I loved it!!  I sang with the songs, howled with the Wild Things, cried at the end. It was an utterly spectacular movie, my favorite now, and it comes from a book that is empty of most literary devices. See here for a review of the movie.

To round out the multimedia trilogy, I finished the video game for the PS3. And I (big shock here) loved it, too. I loved it for the same reason that everyone hated it.  The platform game is simplistic, with few weapons or items to use. It is offline only, for one player, and the enemies consist of bugs and shadow gunk things. But it's a return to the Island where the Wild Things live. And the programmers make the Wild Things just like those in the movies, with the exact same personality, but they further them into the archetypes that they have been built around (on that later). It is escaping into a world where you (as Max) are completely alone with these giant furry thingees, and you get to experience the wonderment of this world without having to worry about PKers or other crap from the outside world. Every time KW or Carol gets stuck, I was emotionally drawn to freeing them from the gunk and the monsters, and achieving the "trophy" that had me not save them hurt. I had to turn off the sound while they sank into oblivion.  Because the Wild Things are, as an entire set, part of Max's total psyche.  That's what makes them archetypes.  So let's look at who the Wild Things actually are.


I will freely admit that I did not come up with the idea of the Wild Things as Archetypes, although I respect greatly those that did, and will give credit where I can.  It is not the first time that characters can be identified with the universal types of people in this world.  A.A. Milne's Winnie the Pooh, with the characters involved, are similar in behavior to Carol, Alexander, DW, and the rest. They are analyzed in Benjamin Hoff's The Tao of Pooh (see here for a look into that book.Jacob Kreuger talked about WTWTA and the Wild Things being archetypes in his review of the screenplay. He does a great job of reviewing the uniqueness of the plot, of the characters, and what makes the movie so different from any other movie made currently.  He also explains why people either love the movie or passionately hate it. Personally, I think those that hate the movie don't understand the underlying ideas, that namely, the movie is not supposed to be a "kid's" movie, nor is it supposed to have a nice warm, fuzzy ending.  Max's life goes on, much as the hero archetype would in Joseph Campbell's Hero books, and we leave the theatre having watched him grow up, at least a little. 

The Wild Things, then, are personifications (or archetypes) of the inner self of Max (and therefore, of all of us). Kreuger goes into a little of this, but he doesn't personify all of the Wild Things.  I found another source that does this, although I don't have a name or a link for it, I thank him for sharing his thoughts on the matter. 

These descriptions fit the video game as well as the movie.  Carol is raw emotion, the ADD version of Max. Quick to love, quick to anger and react, with no thought as to the consequences. K.W. is the caring, feminine influence, which according to Krueger, also represents his mom and sister, who have developed new friends (the owls/or the sister's friends and mom's new boyfriend), and have left Carol/Max behind. Douglas is Jimmy Cricket, or the conscious that helps Carol/Max along. Alexander is the insecure, victimized Max, who is sure that he's being ignored and overlooked, who acts up sometimes just to get attention (ADD again). Then there's the couple. Ira who is the teddy bear, and Judith, who is jealous, confrontational, and represents the immature Max, who wants his mother to make him feel better and play, even when she doesn't want to.

Then there is the Bull.  You never see him in the movie, except for grunts and growls inside huts. And for being on the front cover of the book, you'd think that he would be an important character. He is the one on the beach at the end of the movie, and he says one line, "Hey, Max. When you go home, will you say good things about us?" Bull is transformed here, from the Eeyore type mopey figure to the wise voice of omniscience. In the movie (and the game), the Bull peeks around corners, on the periphery of the scene, and when you look in his eyes, he's a little scary. In how this was explained to me, the Bull represents the future Max, his masculinity, calmness, wisdom, Max as a man.  He is saying to Max, "How will you remember your childhood? What will you say about it?" But I think, most importantly, he is telling Max, "Remember."  It is so vitally important to remember the island in times when the adult world becomes overbearing.  I think that's why, above all the other Wild Things, the Bull is my favorite.  He is the guardian (at the end of the video game, he most certainly is), the watcher over Max's childhood. And he says, when necessary, "Remember." I know I will.