Showing posts with label Final Fantasy. Show all posts
Showing posts with label Final Fantasy. Show all posts

Sunday, September 30, 2012

Musical Potatoes and Painted Shoes.

Sometimes it's better to see the strings.  Sometimes it's better to have asteroids as potatoes and painted shoes.  If you're making a movie, and all the setting and non-human characters are created by computer, if the star of the film is sitting in front of a monitor someplace manipulating images, it's likely to pull down the film.  When I think of my favorite movies, Where the Wild Things Are, The Neverending Story, and the original Star Wars movies, most things were made of costumes, models, giant sets.  A minimal amounts of green screens.  Actors nowadays will never know how to interact with their settings, as they are all acting in front of a screen made to digitally manipulate images.  I mean, why shoot a film out at the ocean? Just create the scene, put sand on the ground, and get the right sound effect files from the studio  computer.  Jaws would (and is, have you seen the Syfy movies recently?) be so much easier to make.  No need for skinnydipping scenes and blood and the sound of actual orchestras.  Just create the sounds of the cellos on computer.  We don't need the flute players anymore.  They should go get a real job.

Of course, I'm being highly sarcastic.  Star Wars would be nothing without John Williams and his brilliance.  But maybe, just maybe, if Yoda were a puppet, and the city of Naboo had been made in some set in Brazil, maybe the new movies would have been better.  Heck, people might have actually enjoyed Jar Jar Binks, instead of finding ways of killing him.  The same thing goes with the music of any movie.  But usually movies have budgets big enough to have a big name composer create a score for it.  What happens when you are trying to make a video game, and it's the 1980's, and the technology isn't there for orchestral works, and your budget is slim?  Well,  you make your musical scores out of potatoes and painted shoes. Lets go for a musical adventure through some of the video games that I dearly loved as a child, not for the game itself, necessarily (although they were all great games), but for the music that artists do not get enough credit for, even after leaving tunes in people's heads for years.

There is no one who lived during the 1980's, and picked up the Nintendo controller, that can't instantly recall the theme for Super Mario Brothers.  But let's go back farther than that, to the days of the Commodore 64.  I must say, before I start this, that without the people that use Youtube as a place to store the history of mankind, from videos to TV to music to historical events, like Yeats' Graecian Urn, most of these pieces would be forgotten.  Let us hope that Youtube retains its function as a time capsule for future people to experience the amazing things that our generation has created.

Dig Dug  The melody track has basically two notes, with the other tracks going around it.  Dig Dug took the annoying siren noise of Pac-Man and turned it into something worth listening to.  And don't tell me that the modern day games are hard... they're nothing compared with the primitive AI of the Dragons that like nothing more than to breathe fire at you before you can blow them up.



        Another version, played on the piano.






Necromancer, by Synapse Software, was amazing, if you kept an open mind.  Grow trees to crush spiders, so the spiders won't grow and attack you while you fight the evil wizard.  It's the beginning song that makes the whole game, tho.







Or if you want to play the game, click here: C64s.com.

Star Soldier and Gyruss.  Nothing like space shooter games, where the space ships can bomb and blast everything in the air and on the planets below.  Actually, I loved Zaxxon from the C64 days, but when the Nintendo came out, these two were the best space games made, in my opinion.  Power ups, spaceships that are everywhere (think Galaga), but you've got to have the stimulating music to match the weaponry, something to activate my ADOS (Attention Deficit Oooh Shiny!).  These both do it well.....












And speaking of stimulating, you can't go wrong with the Intro Theme of Double Dragon. I was never any good at fighting games, but the music on this one was amazing!

 

And before I leave Nintendo World (which, honestly, I could go forever about Zelda and SMB...etc...), there is no video game company which was better at combining graphics, music, and, well, everything, than Capcom, especially the Mega Man series.  Mega Man 2 I would play just for the music.  I'll put the Bubble Man stage here, just because it fits so well with my next point about video game music. 




There's something about water levels and video game music. The 3/4 time of Super Mario Bros, level 2-2 is among the first actual "water" levels that I remember. When 16-bit music came out, composers used the water levels in games to let their ideas shine. The water levels were the soothing, ambient levels, where you could take the level, put the music on loop, and chill for an hour or two. Take Donkey Kong Country, for instance. I'm going to include a track on here now that is actually a remix from OCRemix which amplifies the original score. Just listen...



Perhaps the best water level music comes from the Playstation, from Final Fantasy VIII, the Fisherman's Warf level. Also check out OCRemix artist Tepid's version of it, which I have put on loop in my car and listened to it while I drove: You'll have to click here to listen to it.

Final Fantasy has such wonderful themes, so I'll put 2 more here and then leave it at that.  What I'm trying to point out is that, while the Orchestral works of modern day games are beautiful and, in some cases, easy to make, the beauty that these composers made with just the most basic of electronic music technology is well worth listening, too.  Discover the songs from your favorite games, and then see if there's any great Remixes done on OCRemix.  Below is Relm's Theme from FFVI and then the final theme from Final Fantasy Legend from Game Boy. For the Game Boy theme, click on this link: This Link Here.

 

Thursday, December 30, 2010

Book Review: _Brave Story_ by Miyuki Miyabe

I remember as a child watching cartoon movies on HBO and Showtime, movies like Nausicaa, which fascinated me, as they were nothing like any of the cartoons you saw on television at the time. Characters with emotional depth, with real feelings. And sometimes the characters died, which is something you don't see on American cartoons. Cobra Commander might have been an evil mastermind, but he couldn't shoot the broad side of a barn. And no Transformer ever got killed until the movie, which sent many of us into therapy. There's a fundamental difference between anime coming from Japan and those cartoons coming from America.

Take even video games of which I've talked about recently. Final Fantasy VII was ported directly from Japan, with all of its movies added. This includes the death of Aerith, the flower girl, some 2/3rds of the way into the game. She's a playable character with special skills and everything, and even though you work on leveling her up, at that point, she dies. Of course, I thought (not having read any walkthroughs) that she'd be resurrected at some point. Of course we'll have her at the end of the game, or Cloud would go into the lifestream and find her essence and bring her back. But that's not the case. She never comes back. It was a shock to many people (look her up on the internet, it affected a lot of people). I think that's why J.K. Rowling shocked so many people with the deaths that occur in Harry Potter. Main characters just don't die. It doesn't work that way....

But it does. And that's what makes the movies and video games and books coming out of Japan for young adults so much more poignant than those that come from Western Civilization. We're just not willing to see someone that we have invested emotional ties to be killed off in the middle of a story line. They have to come back. Nowadays, when Optimus Prime is killed (which he is, inevitably, every single series), it's not a shock to anyone, because he will always come back somehow.

So, to the book review. I read Brave Story, by Miyuki Miyabe, who is most known, until this book, for Suspense thrillers. Most reviews will tell you that it is slow in the beginning, that it drags out and it is good, but too long. What they don't get is that the length of the set up of the story is meant to set up Wataru's real life. Which is the life that we all lead, for the most part. There are bullies, and divorces, adulterous affairs... all the things that makes the real world what it is.... and most importantly, it sets up all the things that children are protected from in the real world in America. The book talks about the suicide of one of the friend's parents. You wouldn't have that talked about in a normal kid's fantasy novel. But it is the real world that people run away from, and only through Wataru's running away into the land of Vision do we experience the growth during that time of escapism.

The book is like the worlds of Hayao Miyazaki all laid out in print. It is the world of Hyrule or Final Fantasy in words. Masterfully constructed, a work that should be aside Paolini's Eragon or Harry Potter. The interesting thing is that the book is placed in with the Manga works, with most of the Japanese authors. I understand why, as the story has been adapted to Manga form, and Anime, and video game form (on the PSP and in Japan on the PS2). But the main work is a novel, and deserves to be read by those who love Fantasy or Young Adult fiction. It will change someone's life, just as The Hobbit changed mine.